The Voices of the Night
<<timed 1s t8n>>A (prototype) interactive fiction created by Kaylee Barrera for 21L.003.<</timed>>
<<timed 3s t8n>>[[Begin?|start]]<</timed>><<set $score to 0>>\
It was a night in <<linkreplace "June," t8n>>June - hot and humid<</linkreplace>>
<<timed 3s t8n>>It's another sleepless night. As as sleepless nights go, you go to [[write.|write]]<</timed>>
You open up your doors and windows, and take up your pen. The ink stains your hands.
You were writing a very thrilling and original [[story|story]].
<<type 60ms>>
//Seraphina found Theodore kissing the hand of Celeste in the woods.
“Oh, Theodore!” whispered the unhappy maiden to the moaning trees. “Oh, Theodore, [[my --”|buzz]]//
\<</type>>
<<timed 1s>> Whirr!<</timed>>
<<timed 2s>> Buzz!<</timed>>
<<timed 3s>> Swoooosh!<</timed>>
<<timed 4s t8n>>Something comes through the window. It crawls down your lamp, and squirms into your [[ink-bottle.|ink-bottle]]<</timed>>Disgusted, you dump the ink-bottle out of the window. You close your windows and begin [[again.|story2]]
<<type 60ms>>
//“Theodore,” said Seraphina.
“Seraphina,” said [[Theodore--|bug-returns]]//
\<</type>>The same creature buzzes into your lap, fluttering its inked covered wings on your paper.
<<timed 2s t8n>>\
What do you do?
[[Crush the bug|crush_bug]]
[[Leave it alone|leave_bug1]]
<</timed>>
<<if visited('leave_bug1') is 0 >> <<set $score to $score + 10>> <<endif>>\
<<if visited('leave_bug1') is 1 >> <<set $score to $score + 5>> <<endif>>\
You place the bug down and step on it. It squishs under your foot.
<<set $cycle to 0>>\
<<timed 2s t8n>> You go to close the window again and [[then...|10_bugs]] <</timed>>The bug continues to spray ink across your writing. <<if visited('leave_bug1') > 1>> Its buzzing is starting to annoy you. <<endif>> <<if visited('leave_bug1') > 2>> You can't stand it anymore. <<endif>>
<<timed 2s t8n>>\
<<if visited('leave_bug1') < 3>> What do you do?<<endif>>
[[Crush the bug|crush_bug]]
<<if visited('leave_bug1') < 3>>\
[[Leave it alone|leave_bug1]]
<<endif>>
<</timed>>
<<if $tried>>\
The 10 bugs still whirr around your room.
<<else>>\
<<timed 1s t8n>>10 more creatures fly at you.<</timed>>\
<<endif>>
<<timed 2s t8n>>What do you do?
<<if visited("out_window") is 0>>\
[[Throw them out the window|out_window]]
<<endif>>\
<<if visited("wash_bowl") is 0>>\
[[Drown them in your wash bowl|wash_bowl]]
<<endif>>\
<<if visited("Kill_them") is 0>>\
[[Kill them in the corner|Kill_them]]
<<endif>>\
<<if visited("trap_them") is 0>>\
[[Trap them|trap_them]]
<<endif>>\
<</timed>>You throw all 10 them out the window.
<<timed 2s t8n>>They all fly back.<</timed>>
<<set $tried to 1>>\
<<set $cycle to $cycle + 1>>\
<<if $cycle >= 4>>\
<<timed 3s t8n>>[[Continue|push_out_balcony]]<</timed>>\
<<else>>\
<<timed 3s t8n>>[[Back |10_bugs]]<</timed>>\
<<endif>>You drown them in your wash bowl.
<<timed 2s t8n>>They all sputter and flutter out of the bowl.<</timed>>
<<set $tried to 1>>\
<<set $cycle to $cycle + 1>>\
<<if $cycle >= 4>>\
<<timed 3s t8n>>[[Continue|push_out_balcony]]<</timed>>\
<<else>>\
<<timed 3s t8n>>[[Back |10_bugs]]<</timed>>\
<<endif>>You corner them in a corner and squish all of them.
<<timed 2s t8n>>They all come back to life before your eyes.<</timed>>
<<set $tried to 1>>\
<<set $cycle to $cycle + 1>>\
<<if $cycle >= 4>>\
<<timed 3s t8n>>[[Continue|push_out_balcony]]<</timed>>\
<<else>>\
<<timed 3s t8n>>[[Back |10_bugs]]<</timed>>\
<<endif>>You try trapping them in your handkerchief.
<<timed 2s t8n>>They all escape before you can tie it closed.<</timed>>
<<set $tried to 1>>\
<<set $cycle to $cycle + 1>>\
<<if $cycle >= 4>>\
<<timed 3s t8n>>[[Continue|push_out_balcony]]<</timed>>\
<<else>>\
<<timed 3s t8n>>[[Back |10_bugs]]<</timed>>\
<<endif>>All 10 fluttering creatures knock up against your ceiling.
<<timed 1s t8n>>You finally push them off out into the balcony.<</timed>>
<<timed 2s t8n>>You close your windows.<</timed>>
<<timed 4s t8n>>Something [[cracks.|cracked_window]]<</timed>>Three of the creatures come crawling through a crack.
<<timed 1s t8n>>You're tired...<</timed>>
<<timed 3s t8n>>You leave them [[alone.|head_to_bed]]<</timed>>You check the time. <<timed 1s t8n>>Almost 3 hours have passed...<</timed>>
<<timed 3s t8n>>You crawl into bed, ready for [[sleep.|cat_sound]]<</timed>>
You hear a loud hiss outside your window.
<<timed 2s t8n>>You head outside to your woodshed, and arm yourself with an oak log.<</timed>>
<<timed 4s t8n>>You scan [[around...|look_at_cat]]<</timed>>Something hisses again.<<timed 1s t8n>>You look.<</timed>><<timed 2s t8n>>It's just your neighbor's cat.<</timed>>
<<timed 2s t8n>>What do you do?
[[Throw your log|kill_cat]]
[[Leave the cat alone|leave_cat]]
<</timed>>You smile wickedly.
<<timed 1s t8n>>and throw.<</timed>>
<<timed 3s t8n>>The cat scowls and disappears over the fence.<</timed>>
<<set $score to $score +10>>\
<<timed 4s t8n>>[[Continue|head_back]]<</timed>>You drop your log.
<<timed 1s t8n>>You [[head back.|head_back]]<</timed>>You return back to your room. [[Exhausted.|to_be_continued]]To be continued...
<<timed 1s t8n>>Your score is $score<</timed>>
<<timed 2s t8n>>This interactive fiction prototype is based off Elizabeth Stuart Phelps Ward's story stort "The Voices of the Night." [[Explore more about the original story here.|https://skiponaship.github.io/the-voices-of-the-night/title_page.html]] <</timed>>